- Resolution 2448 x 2448 pixels per eye (4896 x 2448 pixels combined) - 2x LCD panel
- 90Hz refresh
- FOV “up to 120 degrees”
- Qualcomm® Snapdragon™ XR2
- 12 GB LPDDR5 RAM, 128 GB ROM, Up to 2 TB expandable storage via MicroSD
- USB 3.2 Gen 1 Type-C port x 1, USB 3.2 Gen 1 Type-C port with DisplayPort support x 1, Bluetooth 5.2 + BLE, Wi-Fi 6, 6E*
- Tracking cameras x 4, Eye-tracking cameras x 2, High-resolution full-color passthrough cameras x 2, G sensor, Proximity sensor, Depth sensor, Infrared floodlight, Gyroscope
- Eye tracking: 120 Hz gaze data output frequency (binocular), 0.5° to 1.1° accuracy within 20° field of view, 5-point calibration, Automatic IPD adjustment (IPD of 57 mm to 72 mm)
- Magnetically attached front and rear cushions with cleanable PU leather trim
- Removable, swappable battery with battery life of up to 2 hours. Up to 50% charge in 30 minutes with included 30 W adapter. Hot swap supported with built-in reserve battery for up to 20 minutes of extended standby
- VIVE inside-out tracking for up to 10 x 10 m play area. Up to 1000 m2 area tracking available via VIVE Business solutions
Edit: there’s a Wired Streaming Kit available (needed) for connecting for PC, but perhaps this already existed for earlier models?
Edit 2: some brutal comments from /r/virtualreality
:
Fresnel…LCD…Quest 2 SOC…price…but the rest looks decent.
So the only thing it has over a Quest 2 with a Bobo Head strap is the Display resolution and fov. But that extra resolution doesn’t even do much, because with a Quest 2 SOC nothing will render at full resolution on the thing
This entire thing is DoA. I’m surprised HTC is still going, when the last time they’ve made a relevant headset was with the original Vive (where they got carried by Valve). What exactly is the selling point here? Why would I pay almost twice what I pay for a Quest 3, just to get worse lenses, performance, controllers, Ecosystem?
You gotta respect HTC perseverance.